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    <title>Halls of Montezuma: A Battle History of the United States Marine Corps</title>
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        <h2>Halls of Montezuma: A Battle History of the United States Marine Corps</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Halls of Montezuma: A Battle History of the United States Marine Corps</td>
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                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1989
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">PLATFORM</th>
                            <td>DOS
                            </td>
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>United States (1989)
                            </td>
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                            <th scope="row">GENRE</th>
                            <td>Simulation,Strategy
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                            <th scope="row">PUBLISHER</th>
                            <td>Strategic Studies Group Pty Ltd.
                            </td>
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                            <th scope="row">DEVELOPER</th>
                            <td>Strategic Studies Group Pty Ltd.
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Strategic Studies Group Pty Ltd.
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        投票得分：88
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            <h3>Description of Halls of Montezuma: A Battle History of the United States Marine Corps</h3>
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            <p>Last in the celebrated series of wargames based Battlefront, SSG revolutionary game engine which was released on Apple II and Commodore 64 only. Like other games in the series, <em>Halls of Montezuma</em> features corps-level combat and proper use of the chain of command. The AI, however, is disappointingly weak, especially considering that it is usually SSG's hallmark in their games.</p>

<p>As veteran wargame designer M. Evan Brooks points out in his synopsis, <em>Halls of Montezuma</em> covers "...the history of the U.S. Marine Corps, most of the scenarios herein covered the 20th century. However, the initial scenario (Mexico City) did cover the anti-climax of the Mexican War in a tactical rendition.... the game was accurate, but did not seem to have the spirit of 19th century warfare."</p>

<p>Regardless, the game's intuitive interface, flexible gameplay, and excellent scenario editor help make it much better than an average wargame. Not SSG's finest hour, but still very good.</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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